The command-line argument parser.
 
const char * MY_AUTONOMOUS_PLAYER_NAME
 
bool load_game_state(Game *game, FILE *file, int penguins_arg, const char *my_player_name)
 
int run_autonomous_mode(const Arguments *args)
 
bool save_game_state(const Game *game, FILE *file)
 
The core of the unified game logic library, contains the Game struct.
 
The central struct of the application, holds the game data and settings.