The command-line argument parser.
const char * MY_AUTONOMOUS_PLAYER_NAME
bool load_game_state(Game *game, FILE *file, int penguins_arg, const char *my_player_name)
int run_autonomous_mode(const Arguments *args)
bool save_game_state(const Game *game, FILE *file)
The core of the unified game logic library, contains the Game struct.
The central struct of the application, holds the game data and settings.