Struct sdl2_sys::SDL_HapticLeftRight [−][src]
\brief A structure containing a template for a Left/Right effect.
This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.
\sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HapticEffect
Fields
type_: Uint16
< ::SDL_HAPTIC_LEFTRIGHT
length: Uint32
< Duration of the effect.
large_magnitude: Uint16
< Control of the large controller motor.
small_magnitude: Uint16
< Control of the small controller motor.
Trait Implementations
impl Clone for SDL_HapticLeftRight
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fn clone(&self) -> Self
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for SDL_HapticLeftRight
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impl Debug for SDL_HapticLeftRight
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Auto Trait Implementations
impl RefUnwindSafe for SDL_HapticLeftRight
impl Send for SDL_HapticLeftRight
impl Sync for SDL_HapticLeftRight
impl Unpin for SDL_HapticLeftRight
impl UnwindSafe for SDL_HapticLeftRight
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,