Struct sdl2_sys::SDL_HapticLeftRight[][src]

#[repr(C)]pub struct SDL_HapticLeftRight {
    pub type_: Uint16,
    pub length: Uint32,
    pub large_magnitude: Uint16,
    pub small_magnitude: Uint16,
}

\brief A structure containing a template for a Left/Right effect.

This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.

The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.

\sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_LEFTRIGHT

length: Uint32

< Duration of the effect.

large_magnitude: Uint16

< Control of the large controller motor.

small_magnitude: Uint16

< Control of the small controller motor.

Trait Implementations

impl Clone for SDL_HapticLeftRight[src]

impl Copy for SDL_HapticLeftRight[src]

impl Debug for SDL_HapticLeftRight[src]

Auto Trait Implementations

impl RefUnwindSafe for SDL_HapticLeftRight

impl Send for SDL_HapticLeftRight

impl Sync for SDL_HapticLeftRight

impl Unpin for SDL_HapticLeftRight

impl UnwindSafe for SDL_HapticLeftRight

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.