Struct opengl_graphics::Colored [−][src]
Describes how to render colored objects.
Implementations
impl Colored
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pub fn new(glsl: GLSL) -> Self
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pub fn from_vs_fs(
glsl: GLSL,
vertex_shaders: &Shaders<'_, GLSL, str>,
fragment_shaders: &Shaders<'_, GLSL, str>
) -> Result<Self, String>
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glsl: GLSL,
vertex_shaders: &Shaders<'_, GLSL, str>,
fragment_shaders: &Shaders<'_, GLSL, str>
) -> Result<Self, String>
Generate using custom vertex and fragment shaders.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Colored
impl Send for Colored
impl Sync for Colored
impl Unpin for Colored
impl UnwindSafe for Colored
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
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pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,