Struct opengl_graphics::shader_uniforms::SUMat2x2[][src]

pub struct SUMat2x2 {}

Shader uniform 2x2 matrix Matrix elements are floats

Trait Implementations

impl Clone for SUMat2x2[src]

impl Copy for SUMat2x2[src]

impl UniformType for SUMat2x2[src]

Auto Trait Implementations

impl RefUnwindSafe for SUMat2x2

impl Send for SUMat2x2

impl Sync for SUMat2x2

impl Unpin for SUMat2x2

impl UnwindSafe for SUMat2x2

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.