3 #include "resources_tileset_png.h"
20 for (
int i = 0; i < int(WXSIZEOF(this->
ice_tiles)); i++) {
23 for (
int i = 0; i < int(WXSIZEOF(this->
water_tiles)); i++) {
40 for (
int i = 0; i < int(WXSIZEOF(this->
fish_sprites)); i++) {
Responsible for drawing the board and painting the UI overlays.
wxBitmap tile_edges[EDGE_MAX]
wxBitmap penguin_sprites[5]
wxBitmap tile_concave_corners[CORNER_MAX]
wxBitmap transparent_tile
wxBitmap tile_convex_corners[CORNER_MAX]
wxImage get_tile(const wxPoint &point) const
wxBitmap current_penguin_overlay
wxBitmap penguin_sprites_flipped[WXSIZEOF(penguin_sprites)]
wxImage & Rescale(int width, int height, wxImageResizeQuality quality=wxIMAGE_QUALITY_NORMAL)
virtual bool LoadFile(wxInputStream &stream, wxBitmapType type=wxBITMAP_TYPE_ANY, int index=-1)
#define wxASSERT(condition)