penguins
1.0.0
- a -
ACTION_ARG_GENERATE :
arguments.h
ACTION_ARG_INTERACTIVE :
arguments.h
ACTION_ARG_MOVEMENT :
arguments.h
ACTION_ARG_PLACEMENT :
arguments.h
ACTION_ARG_PRINT_HELP :
arguments.h
ACTION_ARG_PRINT_NAME :
arguments.h
ACTION_ARG_PRINT_VERSION :
arguments.h
ACTION_ARG_VIEW :
arguments.h
- b -
BOARD_GEN_ISLAND :
game_state.hh
BOARD_GEN_MAX :
game_state.hh
BOARD_GEN_RANDOM :
game_state.hh
BOT_MOVEMENT_FIRST_POSSIBLE :
bot.h
BOT_MOVEMENT_RANDOM :
bot.h
BOT_MOVEMENT_SMART :
bot.h
BOT_PLACEMENT_FIRST_POSSIBLE :
bot.h
BOT_PLACEMENT_MOST_FISH :
bot.h
BOT_PLACEMENT_RANDOM :
bot.h
BOT_PLACEMENT_SMART :
bot.h
- c -
CORNER_BOTTOM_LEFT :
tileset.hh
CORNER_BOTTOM_RIGHT :
tileset.hh
CORNER_MAX :
tileset.hh
CORNER_TOP_LEFT :
tileset.hh
CORNER_TOP_RIGHT :
tileset.hh
- d -
DIRECTION_DOWN :
utils.h
DIRECTION_LEFT :
utils.h
DIRECTION_MAX :
utils.h
DIRECTION_RIGHT :
utils.h
DIRECTION_UP :
utils.h
- e -
EDGE_BOTTOM :
tileset.hh
EDGE_LEFT :
tileset.hh
EDGE_MAX :
tileset.hh
EDGE_RIGHT :
tileset.hh
EDGE_TOP :
tileset.hh
EXIT_INPUT_FILE_ERROR :
autonomous.h
EXIT_INTERNAL_ERROR :
autonomous.h
EXIT_NO_POSSIBLE_MOVES :
autonomous.h
EXIT_OK :
autonomous.h
- g -
GAME_LOG_ENTRY_MOVEMENT :
game.h
GAME_LOG_ENTRY_PHASE_CHANGE :
game.h
GAME_LOG_ENTRY_PLACEMENT :
game.h
GAME_LOG_ENTRY_PLAYER_CHANGE :
game.h
GAME_PHASE_END :
game.h
GAME_PHASE_MOVEMENT :
game.h
GAME_PHASE_NONE :
game.h
GAME_PHASE_PLACEMENT :
game.h
GAME_PHASE_SETUP :
game.h
GAME_PHASE_SETUP_DONE :
game.h
GENERATE_ARG_ISLAND :
arguments.h
GENERATE_ARG_NONE :
arguments.h
GENERATE_ARG_RANDOM :
arguments.h
GUI_TILE_ATTR_MAX :
game_state.hh
- m -
MOVEMENT_CURRENT_LOCATION :
movement.h
MOVEMENT_DIAGONAL :
movement.h
MOVEMENT_NOT_A_PENGUIN :
movement.h
MOVEMENT_NOT_YOUR_PENGUIN :
movement.h
MOVEMENT_ONTO_EMPTY_TILE :
movement.h
MOVEMENT_ONTO_PENGUIN :
movement.h
MOVEMENT_OUT_OF_BOUNDS :
movement.h
MOVEMENT_OVER_EMPTY_TILE :
movement.h
MOVEMENT_OVER_PENGUIN :
movement.h
MOVEMENT_PENGUIN_BLOCKED :
movement.h
MOVEMENT_VALID :
movement.h
- n -
NEIGHBOR_BOTTOM :
utils.h
NEIGHBOR_BOTTOM_LEFT :
utils.h
NEIGHBOR_BOTTOM_RIGHT :
utils.h
NEIGHBOR_LEFT :
utils.h
NEIGHBOR_MAX :
utils.h
NEIGHBOR_RIGHT :
utils.h
NEIGHBOR_TOP :
utils.h
NEIGHBOR_TOP_LEFT :
utils.h
NEIGHBOR_TOP_RIGHT :
utils.h
- p -
PLACEMENT_ALL_PENGUINS_PLACED :
placement.h
PLACEMENT_EMPTY_TILE :
placement.h
PLACEMENT_ENEMY_PENGUIN :
placement.h
PLACEMENT_MULTIPLE_FISH :
placement.h
PLACEMENT_NO_MORE_FREE_TILES :
placement.h
PLACEMENT_OUT_OF_BOUNDS :
placement.h
PLACEMENT_OWN_PENGUIN :
placement.h
PLACEMENT_VALID :
placement.h
PLAYER_BOT :
game_state.hh
PLAYER_NORMAL :
game_state.hh
PLAYER_TYPE_MAX :
game_state.hh
- t -
TILE_ATTR_MAX :
board.h
TILE_BLOCKED :
game_state.hh
TILE_BLOCKED_FOR_CURSOR :
game_state.hh
TILE_DIRTY :
board.h
TILE_NEEDS_REDRAW :
game_state.hh
TILE_OVERLAY_NEEDS_REDRAW :
game_state.hh
TILE_WAS_BLOCKED :
game_state.hh
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1.9.1