penguins  1.0.0
game_state.hh
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1 #pragma once
2 
3 #include "board.h"
4 
9 };
10 
11 enum PlayerType {
15 };
16 
25 };
Functions for working with the game board (and the specifics of its encoding)
@ TILE_ATTR_MAX
Definition: board.h:53
BoardGenType
Definition: game_state.hh:5
@ BOARD_GEN_ISLAND
Definition: game_state.hh:7
@ BOARD_GEN_RANDOM
Definition: game_state.hh:6
@ BOARD_GEN_MAX
Definition: game_state.hh:8
GuiTileAttribute
Definition: game_state.hh:18
@ TILE_WAS_BLOCKED
Definition: game_state.hh:20
@ GUI_TILE_ATTR_MAX
Definition: game_state.hh:24
@ TILE_NEEDS_REDRAW
Definition: game_state.hh:22
@ TILE_BLOCKED_FOR_CURSOR
Definition: game_state.hh:21
@ TILE_BLOCKED
Definition: game_state.hh:19
@ TILE_OVERLAY_NEEDS_REDRAW
Definition: game_state.hh:23
PlayerType
Definition: game_state.hh:11
@ PLAYER_NORMAL
Definition: game_state.hh:12
@ PLAYER_BOT
Definition: game_state.hh:13
@ PLAYER_TYPE_MAX
Definition: game_state.hh:14