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penguins
1.0.0
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Go to the source code of this file.
Macros | |
| #define | MAX_PLAYERS 9 |
| #define | MIN_PLAYER_ID 1 |
| #define | MAX_PLAYER_ID 9 |
Functions | |
| int | run_autonomous_mode (const Arguments *args) |
| static size_t | read_line (FILE *file, char **buf, size_t *line_len) |
| bool | load_game_state (Game *game, FILE *file, int penguins_arg, const char *my_player_name) |
| bool | save_game_state (const Game *game, FILE *file) |
Variables | |
| const char * | MY_AUTONOMOUS_PLAYER_NAME = "102D" |
| #define MAX_PLAYERS 9 |
Definition at line 20 of file autonomous.c.
| #define MIN_PLAYER_ID 1 |
Definition at line 21 of file autonomous.c.
| #define MAX_PLAYER_ID 9 |
Definition at line 22 of file autonomous.c.
| int run_autonomous_mode | ( | const Arguments * | args | ) |
Definition at line 24 of file autonomous.c.
Referenced by main().
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static |
Definition at line 122 of file autonomous.c.
Referenced by load_game_state().
| bool load_game_state | ( | Game * | game, |
| FILE * | file, | ||
| int | penguins_arg, | ||
| const char * | my_player_name | ||
| ) |
Definition at line 142 of file autonomous.c.
Referenced by run_autonomous_mode().
| bool save_game_state | ( | const Game * | game, |
| FILE * | file | ||
| ) |
Definition at line 292 of file autonomous.c.
Referenced by run_autonomous_mode().
| const char* MY_AUTONOMOUS_PLAYER_NAME = "102D" |
Definition at line 17 of file autonomous.c.
Referenced by run_autonomous_mode().