1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
use graphics::color::TRANSPARENT;
use graphics::types::Color;
use crate::state::SharedState;
#[derive(Debug, Clone)]
pub struct Array(SharedState);
impl Array {
pub fn new(state: SharedState) -> Self {
Array(state)
}
pub fn wait(&self, ms: u64) {
use std::thread;
use std::time::Duration;
thread::sleep(Duration::from_micros({
let state = self.0.get();
(ms as f64 * 1000.0 / state.speed) as u64
}));
let paused = {
let state = self.0.get();
state.paused
};
if paused {
thread::park();
}
}
pub fn len(&self) -> usize {
let state = self.0.get();
state.array.len()
}
pub fn get(&self, index: usize) -> u32 {
let mut state = self.0.get();
let value = state.array[index];
state.array_accesses[index] = state.time;
value
}
pub fn set(&self, index: usize, value: u32) {
let mut state = self.0.get();
state.array[index] = value;
state.array_accesses[index] = state.time;
}
pub fn swap(&self, a: usize, b: usize) {
let mut state = self.0.get();
state.array.swap(a, b);
}
pub fn shuffle(&self) {
use rand::{thread_rng, Rng};
let mut state = self.0.get();
thread_rng().shuffle(&mut state.array);
}
pub fn reset_color(&self, index: usize) {
self.set_color(index, TRANSPARENT);
}
pub fn set_color(&self, index: usize, color: Color) {
let mut state = self.0.get();
state.colors[index] = color;
}
}