#![crate_name = "input"]
#![deny(missing_docs)]
#![deny(missing_copy_implementations)]
#[macro_use]
extern crate bitflags;
#[macro_use]
extern crate serde_derive;
extern crate serde;
extern crate viewport;
use std::fmt;
use std::any::Any;
use std::sync::Arc;
pub use mouse::MouseButton;
pub use keyboard::Key;
pub use controller::{ControllerAxisArgs, ControllerButton, ControllerHat};
pub mod controller;
pub mod keyboard;
pub mod mouse;
pub use after_render::{AfterRenderArgs, AfterRenderEvent};
pub use close::{CloseArgs, CloseEvent};
pub use controller::ControllerAxisEvent;
pub use cursor::CursorEvent;
pub use focus::FocusEvent;
pub use generic_event::GenericEvent;
pub use idle::{IdleArgs, IdleEvent};
pub use mouse::{MouseCursorEvent, MouseRelativeEvent, MouseScrollEvent};
pub use button::{ButtonState, ButtonArgs, ButtonEvent, PressEvent, ReleaseEvent};
pub use resize::ResizeEvent;
pub use render::{RenderArgs, RenderEvent};
pub use text::TextEvent;
pub use touch::{Touch, TouchArgs, TouchEvent};
pub use update::{UpdateArgs, UpdateEvent};
pub mod generic_event;
mod after_render;
mod button;
mod close;
mod cursor;
mod focus;
mod idle;
mod render;
mod resize;
mod text;
mod touch;
mod update;
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct EventId(pub &'static str);
const AFTER_RENDER: EventId = EventId("piston/after_render");
const CONTROLLER_AXIS: EventId = EventId("piston/controller_axis");
const CURSOR: EventId = EventId("piston/cursor");
const FOCUS: EventId = EventId("piston/focus");
const CLOSE: EventId = EventId("piston/close");
const IDLE: EventId = EventId("piston/idle");
const MOUSE_SCROLL: EventId = EventId("piston/mouse_scroll");
const MOUSE_RELATIVE: EventId = EventId("piston/mouse_relative");
const MOUSE_CURSOR: EventId = EventId("piston/mouse_cursor");
const BUTTON: EventId = EventId("piston/button");
const RENDER: EventId = EventId("piston/render");
const RESIZE: EventId = EventId("piston/resize");
const TEXT: EventId = EventId("piston/text");
const TOUCH: EventId = EventId("piston/touch");
const UPDATE: EventId = EventId("piston/update");
#[derive(Copy, Clone, Deserialize, Serialize, PartialEq, Eq, Hash, Debug)]
pub enum Button {
Keyboard(Key),
Mouse(MouseButton),
Controller(ControllerButton),
Hat(ControllerHat),
}
#[derive(Copy, Clone, Deserialize, Serialize, PartialEq, Debug)]
pub enum Motion {
MouseCursor(f64, f64),
MouseRelative(f64, f64),
MouseScroll(f64, f64),
ControllerAxis(ControllerAxisArgs),
Touch(TouchArgs),
}
#[derive(Copy, Clone, Deserialize, Serialize, PartialEq, Eq, Debug, Hash)]
#[allow(missing_docs)]
pub enum HatState {
Centered,
Up,
Right,
Down,
Left,
RightUp,
RightDown,
LeftUp,
LeftDown,
}
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum Input {
Button(ButtonArgs),
Move(Motion),
Text(String),
Resize(f64, f64),
Focus(bool),
Cursor(bool),
Close(CloseArgs),
}
#[derive(Copy, Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum Loop {
Render(RenderArgs),
AfterRender(AfterRenderArgs),
Update(UpdateArgs),
Idle(IdleArgs),
}
#[derive(Clone)]
pub enum Event {
Input(Input),
Loop(Loop),
Custom(EventId, Arc<Any + Send + Sync>),
}
impl fmt::Debug for Event {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
Event::Input(ref input) => write!(f, "{:?}", input),
Event::Loop(ref l) => write!(f, "{:?}", l),
Event::Custom(ref id, _) => write!(f, "Custom({:?}, _)", id),
}
}
}
impl PartialEq for Event {
fn eq(&self, other: &Event) -> bool {
use Event::*;
match (self, other) {
(&Input(ref a), &Input(ref b)) => a == b,
(&Loop(ref a), &Loop(ref b)) => a == b,
(_, _) => false,
}
}
}
impl From<Key> for Button {
fn from(key: Key) -> Self {
Button::Keyboard(key)
}
}
impl From<MouseButton> for Button {
fn from(btn: MouseButton) -> Self {
Button::Mouse(btn)
}
}
impl From<ControllerButton> for Button {
fn from(btn: ControllerButton) -> Self {
Button::Controller(btn)
}
}
impl From<ButtonArgs> for Input {
fn from(args: ButtonArgs) -> Self {
Input::Button(args)
}
}
impl From<ControllerAxisArgs> for Motion {
fn from(args: ControllerAxisArgs) -> Self {
Motion::ControllerAxis(args)
}
}
impl From<ControllerAxisArgs> for Input {
fn from(args: ControllerAxisArgs) -> Self {
Input::Move(Motion::ControllerAxis(args))
}
}
impl From<TouchArgs> for Motion {
fn from(args: TouchArgs) -> Self {
Motion::Touch(args)
}
}
impl From<TouchArgs> for Input {
fn from(args: TouchArgs) -> Self {
Input::Move(Motion::Touch(args))
}
}
impl From<Motion> for Input {
fn from(motion: Motion) -> Self {
Input::Move(motion)
}
}
impl From<RenderArgs> for Loop {
fn from(args: RenderArgs) -> Self {
Loop::Render(args)
}
}
impl From<RenderArgs> for Event {
fn from(args: RenderArgs) -> Self {
Event::Loop(Loop::Render(args))
}
}
impl From<AfterRenderArgs> for Loop {
fn from(args: AfterRenderArgs) -> Self {
Loop::AfterRender(args)
}
}
impl From<AfterRenderArgs> for Event {
fn from(args: AfterRenderArgs) -> Self {
Event::Loop(Loop::AfterRender(args))
}
}
impl From<UpdateArgs> for Loop {
fn from(args: UpdateArgs) -> Self {
Loop::Update(args)
}
}
impl From<UpdateArgs> for Event {
fn from(args: UpdateArgs) -> Self {
Event::Loop(Loop::Update(args))
}
}
impl From<IdleArgs> for Loop {
fn from(args: IdleArgs) -> Self {
Loop::Idle(args)
}
}
impl From<IdleArgs> for Event {
fn from(args: IdleArgs) -> Self {
Event::Loop(Loop::Idle(args))
}
}
impl From<CloseArgs> for Input {
fn from(args: CloseArgs) -> Self {
Input::Close(args)
}
}
impl<T> From<T> for Event
where Input: From<T>
{
fn from(args: T) -> Self {
Event::Input(args.into())
}
}
impl From<Loop> for Event {
fn from(l: Loop) -> Self {
Event::Loop(l)
}
}
impl Into<Option<Input>> for Event {
fn into(self) -> Option<Input> {
if let Event::Input(input) = self {
Some(input)
} else {
None
}
}
}
impl Into<Option<Loop>> for Event {
fn into(self) -> Option<Loop> {
if let Event::Loop(l) = self {
Some(l)
} else {
None
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_input_sync_send() {
fn chk<T: Sync + Send>() {}
chk::<Input>();
}
}