Module graphics::math [−][src]
Various methods for computing with vectors.
Functions
| abs_transform | Transforms from normalized to absolute coordinates. |
| add | Adds two vectors. |
| area | Computes area of a simple polygon. |
| area_centroid | Computes the area and centroid of a simple polygon. |
| cast | Converts to another vector type. |
| centroid | Computes centroid of a simple polygon. |
| cross | Computes the cross product. |
| dot | Computes the dot product. |
| from_barycentric | Transforms from barycentric coordinates to cartesian. |
| get_scale | Extract scale information from matrix. |
| hsv | Transform color with hue, saturation and value. |
| identity | Create an identity matrix. |
| inside_triangle | Returns true if point is inside triangle. |
| least_separation_4 | Returns the least separation out of four.
Each seperation can be computed using |
| line_side | Returns a number that tells which side it is relative to a line. |
| margin_rectangle | Shrinks a rectangle by a factor on all sides. |
| modular_offset | Computes modular offset safely for numbers. |
| mul | Multiplies two vectors component wise. |
| mul_scalar | Multiplies the vector with a scalar. |
| multiply | Multiplies two matrices. |
| orient | Orients x axis to look at point. |
| overlap_rectangle | Computes overlap between two rectangles. The area of the overlapping rectangle is positive. A shared edge or corner is not considered overlap. |
| perp | Creates a perpendicular vector. |
| relative_rectangle | Computes a relative rectangle using the rectangle as a tile. |
| relative_source_rectangle | Computes a relative source rectangle using the source rectangle as a tile. |
| rotate_radians | Creates a rotation matrix. |
| scale | Create a scale matrix. |
| separation | Compute the shortest vector from point to ray. A ray stores starting point and directional vector. |
| shear | Create a shear matrix. |
| square_len | Computes the square length of a vector. |
| sub | Subtracts ‘b’ from ‘a’. |
| to_barycentric | Transforms from cartesian coordinates to barycentric. |
| transform_pos | Transforms a 2D position through matrix. |
| transform_vec | Transforms a 2D vector through matrix. |
| translate | Creates a translation matrix. |
| triangle_face | Returns true if triangle is clockwise. |
Type Definitions
| Matrix2d | The type used for matrices. |
| Scalar | The type used for scalars. |
| Vec2d | The type used for 2D vectors. |
| Vec3d | The type used for 3D vectors. |