Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- game_add_player_penguin()
: game.h
, game.c
- game_advance_state()
: game.h
, game.c
- game_begin_setup()
: game.h
, game.c
- game_check_player_index()
: game.c
, game.h
- game_clone()
: game.c
, game.h
- game_compute_state_hash()
: game.c
, game.h
- game_end()
: game.c
, game.h
- game_end_setup()
: game.c
, game.h
- game_find_player_by_id()
: game.c
, game.h
- game_find_player_penguin()
: game.c
, game.h
- game_free()
: game.h
, game.c
- game_get_current_player()
: game.c
, game.h
- game_get_log_entry()
: game.c
, game.h
- game_get_player()
: game.c
, game.h
- GAME_LOG_ENTRY_MOVEMENT
: game.h
- GAME_LOG_ENTRY_PHASE_CHANGE
: game.h
- GAME_LOG_ENTRY_PLACEMENT
: game.h
- GAME_LOG_ENTRY_PLAYER_CHANGE
: game.h
- game_new()
: game.c
, game.h
- GAME_PHASE_END
: game.h
- GAME_PHASE_MOVEMENT
: game.h
- GAME_PHASE_NONE
: game.h
- GAME_PHASE_PLACEMENT
: game.h
- GAME_PHASE_SETUP
: game.h
- GAME_PHASE_SETUP_DONE
: game.h
- game_pop_log_entry()
: game.h
, game.c
- game_push_log_entry()
: game.h
, game.c
- game_remove_player_penguin()
: game.c
, game.h
- game_rewind_state_to_log_entry()
: game.c
, game.h
- game_set_current_player()
: game.c
, game.h
- game_set_log_capacity()
: game.c
, game.h
- game_set_penguins_per_player()
: game.c
, game.h
- game_set_phase()
: game.c
, game.h
- game_set_player_name()
: game.c
, game.h
- game_set_players_count()
: game.h
, game.c
- GameLogEntryType
: game.h
- GamePhase
: game.h
- GENERATE_ARG_ISLAND
: arguments.h
- GENERATE_ARG_NONE
: arguments.h
- GENERATE_ARG_RANDOM
: arguments.h
- generate_board_island()
: board.c
, board.h
- generate_board_random()
: board.h
, board.c
- GenerateArg
: arguments.h
- get_tile()
: board.c
, board.h
- get_tile_attr()
: board.c
, board.h
- get_tile_fish
: board.h
- get_tile_player_id
: board.h
- GUI_TILE_ATTR_MAX
: game_state.hh
- GuiTileAttribute
: game_state.hh