- g -
- game_add_player_penguin()
: game.h
, game.c
- game_advance_state()
: game.h
, game.c
- game_begin_setup()
: game.c
, game.h
- game_check_player_index()
: game.c
, game.h
- game_clone()
: game.c
, game.h
- game_compute_state_hash()
: game.c
, game.h
- game_end()
: game.c
, game.h
- game_end_setup()
: game.h
, game.c
- game_find_player_by_id()
: game.c
, game.h
- game_find_player_penguin()
: game.c
, game.h
- game_free()
: game.c
, game.h
- game_get_current_player()
: game.c
, game.h
- game_get_log_entry()
: game.c
, game.h
- game_get_player()
: game.c
, game.h
- game_new()
: game.h
, game.c
- game_pop_log_entry()
: game.c
, game.h
- game_push_log_entry()
: game.c
, game.h
- game_remove_player_penguin()
: game.c
, game.h
- game_rewind_state_to_log_entry()
: game.c
, game.h
- game_set_current_player()
: game.c
, game.h
- game_set_log_capacity()
: game.c
, game.h
- game_set_penguins_per_player()
: game.h
, game.c
- game_set_phase()
: game.c
, game.h
- game_set_player_name()
: game.c
, game.h
- game_set_players_count()
: game.c
, game.h
- generate_board_island()
: board.c
, board.h
- generate_board_random()
: board.c
, board.h
- get_tile()
: board.c
, board.h
- get_tile_attr()
: board.c
, board.h